SMODE's Stage simulation tool allows to virtually recreate a complex setup of video content display devices. In this case, there was a complex assembly of LED Screens made up of 3 cubes, a sphere and a rounded cuboid. Stage simulation lets you preview in real time how the visuals will be displayed in the space, so everything can be prepared in advance. Once on site, all you have to do is connect the devices and the content will be displayed in the right place right away, just as in the simulation.
SMODE's Stage simulation tool allows to virtually recreate a complex setup of video content display devices. In this case, there was a complex assembly of LED Screens made up of 3 cubes, a sphere and a rounded cuboid. Stage simulation lets you preview in real time how the visuals will be displayed in the space, so everything can be prepared in advance. Once on site, all you have to do is connect the devices and the content will be displayed in the right place right away, just as in the simulation.
Thanks to the Stage Simulation tool, it is also possible to virtually project an image onto the LED screens from a specific point of view. You only have to place the point of view in the SMODE Stage and the content will be automatically distorted in each LED screen so that the visual appears flat from that specific point of view.
Thanks to the Stage Simulation tool, it is also possible to virtually project an image onto the LED screens from a specific point of view. You only have to place the point of view in the SMODE Stage and the content will be automatically distorted in each LED screen so that the visual appears flat from that specific point of view.
Mr. Yosuke Sato, who was the coordinator of the booth, stated: 'In my previous workflow, I used non-real-time CG software for simulations, which required repetitive cycles of editing and rendering. However, with SMODE, that's no longer necessary.’
Mr. Yosuke Sato, who was the coordinator of the booth, stated: 'In my previous workflow, I used non-real-time CG software for simulations, which required repetitive cycles of editing and rendering. However, with SMODE, that's no longer necessary.’