display Environment for xR studio

display Environment for xR studio

Display environment content around your frustum

The Pipeline

In your Stage create a Spherical Camera Spherical Camera (for 360 videos) Read More as a Equirectangular.
In your Pipeline you need to create a Content Map This section describes how to set up your content maps and use Content Area Read More ( named "Env" for example ), these content map need to target the Equirectangular Camera in your stage and have a 2:1 aspect ratio
In your Stage Processor This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations Read More drag and drop your Env Content Map This section describes how to set up your content maps and use Content Area Read More and set it's renderer as Warp to Geometry Warp the content map according to a perspective point of view Read More

The Content

you can now in your show create a compo that use the Equirectangular Spherical Camera Spherical Camera (for 360 videos) Read More from the stage to render 3d content that will be sent to the Env Content Map This section describes how to set up your content maps and use Content Area Read More and mapped to the screen

if you are using Multi-GPU with unreal you can enable the Env in the Map in Smode and connect the video input to it and to the content map

Limitations

  • The Environment is limited to the 180 degrees in from of the Equirectangular camera ( you can rotation the env camera to cover your Screen )
  • With Unreal you may need a dummy Compo that target the Env Content Map This section describes how to set up your content maps and use Content Area Read More
  • With Unreal the placement of the Env is not based on the Spherical Camera Spherical Camera (for 360 videos) Read More but on the tracked camera ( the manual env center is made to manual placement ), but the re-projection is made form the point of view of the Spherical Camera Spherical Camera (for 360 videos) Read More

See Also: