In combination with 3D Mask3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.Read More, this can do powerful stuff.
Here is a little mograph made with that modifier, an InstantiateInstantiate a primitive geometry on each vertex positionRead More grouped with a Point ScaleScale all vertices of geometryRead More and then masked with BoxMask with a box shapeRead More: