In combination with
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
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, this can do powerful stuff.
Here is a little mograph made with that modifier, an
Instantiate
Instantiate a primitive geometry on each vertex position
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grouped with a
Point Scale
Scale all vertices of geometry
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and then masked with
Box
Mask with a box shape
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