A vr window camera is capable to distort it's matrix depending of a resolution canvas.
a little explanation in picture:
The example below show an example of a vr window camera for Off-axis projection. 3 vr window cameras placed inside internal
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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with a
Link To Tracker
Placement relative to tracker
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placement type.
The
ElementAny component manipulated in the Element Tree
is therefore filmed and distorted relatively to the position of the tracker in every led screens.
The distorsion matrix is setted through the variable
window rectangle
By default the camera take it's main element as reference for distorsion. This option is defined by
"From Context"
But you can pick another element in the list.