A vr window camera is capable to distort it's matrix depending of a resolution canvas.
a little explanation in picture:
The example below show an example of a vr window camera for Off-axis projection. 3 vr window cameras placed inside internal
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Link To Tracker
Placement relative to tracker
A 3D Space that will be casted inside your stage elements
is therefore filmed and distorted relatively to the position of the tracker in every led screens.
The distorsion matrix is setted through the variable
By default the camera take it's main element as reference for distorsion. This option is defined by
But you can pick another element in the list.