The Pipeline
In your Stage create a
Spherical Camera
Spherical Camera (for 360 videos)
Read More
as a Equirectangular.
In your Pipeline you need to create a
Content Map
This section describes how to set up your content maps and use Content Area
Read More
( named "Env" for example ), these content map need to target the Equirectangular Camera in your stage and have a 2:1 aspect ratio
In your Stage
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
drag and drop your Env
Content Map
This section describes how to set up your content maps and use Content Area
Read More
and set it's renderer as
Warp to Geometry
Warp the Content Map onto a Stage Geometry according to a perspective point of view.
Read More
The Content
you can now in your show create a compo that use the Equirectangular
Spherical Camera
Spherical Camera (for 360 videos)
Read More
from the stage to render 3d
content that will be sent to the Env
Content Map
This section describes how to set up your content maps and use Content Area
Read More
and mapped to the screen
if you are using Multi-GPU with unreal you can enable the Env in the Map in Smode and connect the video input to it and to the content map