Final Four Halftime Show - NCAA

SMODE livens up Miley Cyrus Halftime show

For the 2021 NCAA final four halftime show, Thrasos Media utilizes SMODE for real time IMAG (image magnification in the context of audiovisual production industry) and video content manipulation.

Location: Lucas Oils Stadium Indianapolis, Indiana

Audience: 20,000 in stadium, over 1 million on broadcast.

 

For the 2021 NCAA final four halftime show, Thrasos Media utilizes SMODE for real time IMAG (image magnification in the context of audiovisual production industry) and video content manipulation.

Location: Lucas Oils Stadium Indianapolis, Indiana

Audience: 20,000 in stadium, over 1 million on broadcast.

 

Real time for moving quickly and efficiently

Thrasos Media utilized a main and backup 4x4k server to treat a 4480x900 Stage LED Floor, 4-1040x832 US LED Screens,  6-384x512 Floor Sponsor decks and a 4 sided temporary scoreboard that was 1200x1080 per side.

SMODE controlled all of these sources providing IMAG both treated and untreated for the concert performance.

"Having the real time content creation for this live to TV element was priceless for moving quickly and efficiently" said Cameron Yeary, Visual Media Developer at Thrasos Media.

Real time for moving quickly and efficiently

Thrasos Media utilized a main and backup 4x4k server to treat a 4480x900 Stage LED Floor, 4-1040x832 US LED Screens,  6-384x512 Floor Sponsor decks and a 4 sided temporary scoreboard that was 1200x1080 per side.

SMODE controlled all of these sources providing IMAG both treated and untreated for the concert performance.

"Having the real time content creation for this live to TV element was priceless for moving quickly and efficiently" said Cameron Yeary, Visual Media Developer at Thrasos Media.

Adapted to the unexpected

This event was one of the first stadium type shows to happen in the pandemic. The production had many many changes both during pre production and onsite. SMODE was a great fit for both the content aspects as well as the affecting of IMAG.

 

Final Four Halftime Show - NCAA
Final Four Halftime Show - NCAA

Adapted to the unexpected

This event was one of the first stadium type shows to happen in the pandemic. The production had many many changes both during pre production and onsite. SMODE was a great fit for both the content aspects as well as the affecting of IMAG.

 

Final Four Halftime Show - NCAA

“Using Smode to quickly iterate and make content reactive was essential for this performance. We needed to be able to react quickly to the demands and show the results immediatly”

Peter Shay, SMODE Programmer

Final Four Halftime Show - NCAA

“Using Smode to quickly iterate and make content reactive was essential for this performance. We needed to be able to react quickly to the demands and show the results immediatly”

Peter Shay, SMODE Programmer

Show control and latency

Peter Shay, programmer at Thrasos Media, utilized BitFocus Companion to trigger SMODE for different part of the shows on top of us using SMPTE to drive the main parts of the timeline.

Thrasos Media utilized custom servers with RTX8000 and DELTACAST Input cards in order to get low latency IMAG manipulation and heavy texture for the LED floor. 

Final Four Halftime Show - NCAA
Final Four Halftime Show - NCAA

Show control and latency

Peter Shay, programmer at Thrasos Media, utilized BitFocus Companion to trigger SMODE for different part of the shows on top of us using SMPTE to drive the main parts of the timeline.

Thrasos Media utilized custom servers with RTX8000 and DELTACAST Input cards in order to get low latency IMAG manipulation and heavy texture for the LED floor. 

Credits:

Credits: