The interface of the software is deisgner as a Layer based software. By incorporating these design principles into the interface, the software optimizes the creative process for graphic artists, providing them with a workspace that seamlessly fits their unique way of creating visual content.
The interface of the software is deisgner as a Layer based software. By incorporating these design principles into the interface, the software optimizes the creative process for graphic artists, providing them with a workspace that seamlessly fits their unique way of creating visual content.
SMODE’s most common layers are media files such as still images or movie files.
SMODE supports a wide range of image formats including .exr and .hdr, with optimized support for the ProRes, HAP, and NotchLC video codecs.
Playing massive video files in real-time with no frame-drops? No problem, SMODE loves that stuff.
SMODE’s most common layers are media files such as still images or movie files.
SMODE supports a wide range of image formats including .exr and .hdr, with optimized support for the ProRes, HAP, and NotchLC video codecs.
Playing massive video files in real-time with no frame-drops? No problem, SMODE loves that stuff.
SMODE offers both 2D shapes and text layers. Those primitives can be used for live motion-design, for example for creating live on-air graphics, reacting to input data streams.
Text content and layout can be processed automatically in many intricate ways to create titles, tickers, and subtitles.
Shapes provide powerful generic mechanisms for motion design and include Bézier masks for precise and flexible color adjustments.
SMODE offers both 2D shapes and text layers. Those primitives can be used for live motion-design, for example for creating live on-air graphics, reacting to input data streams.
Text content and layout can be processed automatically in many intricate ways to create titles, tickers, and subtitles.
Shapes provide powerful generic mechanisms for motion design and include Bézier masks for precise and flexible color adjustments.
Live video feeds are treated like any other layer in SMODE: they can be used in many different ways, from simple video signals routing and picture-in-picture effects to real-time video processing with state of the art effects such as green-screen keying, color grading and blending of all layers forming the final content.
Live video feeds are treated like any other layer in SMODE: they can be used in many different ways, from simple video signals routing and picture-in-picture effects to real-time video processing with state of the art effects such as green-screen keying, color grading and blending of all layers forming the final content.
SMODE offers several types of layers for creating generative content, i.e. visual content generated automatically by running any given algorithmic procedure.
SMODE’s 3D engine provides a powerful particle engine, as well as an advanced programmable modifier chaining mechanism.
It’s also possible to use both vertex and fragment shaders through wrappers for ShaderToy and ISF shaders.
SMODE offers several types of layers for creating generative content, i.e. visual content generated automatically by running any given algorithmic procedure.
SMODE’s 3D engine provides a powerful particle engine, as well as an advanced programmable modifier chaining mechanism.
It’s also possible to use both vertex and fragment shaders through wrappers for ShaderToy and ISF shaders.
SMODE is fluent in native 3D and offers various solutions to deal with all types of 3D content. Import 3D scenes and animations, post-process and integrate them easily into your compositions.
Want to get the highest level of integration and flexibility? Create your 3D elements directly inside your SMODE project using the built-in 3D engine.
Want to bring everything together? Combine SMODE with your favorite 3D engine via the native wrappers for Unreal Engine and Notch and via generic wrappers such as Spout and OSC for any other source.
SMODE is fluent in native 3D and offers various solutions to deal with all types of 3D content. Import 3D scenes and animations, post-process and integrate them easily into your compositions.
Want to get the highest level of integration and flexibility? Create your 3D elements directly inside your SMODE project using the built-in 3D engine.
Want to bring everything together? Combine SMODE with your favorite 3D engine via the native wrappers for Unreal Engine and Notch and via generic wrappers such as Spout and OSC for any other source.
Advanced blending modes, powerful masking options, color grading with a rich battle-tested toolbox, extended sets and last-minute modifications without rendering time, advanced post-effects … the list goes on.