Salon Inter BEE 2023 - NHK Enterprises & NHK Technologies

Stand NHK Enterprises & NHK Technologies du 15-17 Nov 2023 au salon Inter BEE 2023 à Makuhari Messe Chiba, Japan

Stage Simulation

SMODE's Stage simulation tool allows to virtually recreate a complex setup of video content display devices. In this case, there was a complex assembly of LED Screens made up of 3 cubes, a sphere and a rounded cuboid. Stage simulation lets you preview in real time how the visuals will be displayed in the space, so everything can be prepared in advance. Once on site, all you have to do is connect the devices and the content will be displayed in the right place right away, just as in the simulation.

Salon Inter BEE 2023 - NHK Enterprises & NHK Technologies

Stage Simulation

SMODE's Stage simulation tool allows to virtually recreate a complex setup of video content display devices. In this case, there was a complex assembly of LED Screens made up of 3 cubes, a sphere and a rounded cuboid. Stage simulation lets you preview in real time how the visuals will be displayed in the space, so everything can be prepared in advance. Once on site, all you have to do is connect the devices and the content will be displayed in the right place right away, just as in the simulation.

Camera Mapping

Thanks to the Stage Simulation tool, it is also possible to virtually project an image onto the LED screens from a specific point of view. You only have to place the point of view in the SMODE Stage and the content will be automatically distorted in each LED screen so that the visual appears flat from that specific point of view.

Salon Inter BEE 2023 - NHK Enterprises & NHK Technologies

Camera Mapping

Thanks to the Stage Simulation tool, it is also possible to virtually project an image onto the LED screens from a specific point of view. You only have to place the point of view in the SMODE Stage and the content will be automatically distorted in each LED screen so that the visual appears flat from that specific point of view.

Workflow

Mr. Yosuke Sato, who was the coordinator of the booth, stated: 'In my previous workflow, I used non-real-time CG software for simulations, which required repetitive cycles of editing and rendering. However, with SMODE, that's no longer necessary.’

Workflow

Mr. Yosuke Sato, who was the coordinator of the booth, stated: 'In my previous workflow, I used non-real-time CG software for simulations, which required repetitive cycles of editing and rendering. However, with SMODE, that's no longer necessary.’