The processor compositing rules are the same as in a regular composition, the only thing that differ is that inside a Processor you can use
Pipeline Layer
Use pipeline steps to inject them inside a Processor
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to create pixel map outputs as well as control monitors or advanced stage pre-visualizations
The main purpose of the processor compositions is to enable the use of
Pipeline Layer
Use pipeline steps to inject them inside a Processor
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, so to take each step of the project setup into one processor. To create a
Pipeline Layer
Use pipeline steps to inject them inside a Processor
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, just go inside of a processor composition and do a right click -> Pipeline layers, as showed on the image below :
Stage Processor vs Pipeline Processor
processor are divided in 2 category:
Stage Processor
: are the processors used in
Video Projector
Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
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or
Led Screen
Screens with a pitch and a luminosity
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as
Internal Processor
When creating a
Led Screen
Screens with a pitch and a luminosity
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Smode ask if you want to attach it to a content map or to create an Internal Processor.
Pipeline Processor
: are the processors manually created in the pipeline for any purpose (Stage simulation, pixel map output, or else. See below for more informations)
Pixel map output
In this example the pixel output map has been done by taking many different content maps inside of the same processor. Note that both
Content Map
This section describes how to set up your content maps and use Content Area
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and
Content Area
Organize your content maps
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can be used inside a processor along with any layers and modifiers you are used to use inside of a classic
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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Mapping
If you are doing 3D mapping with video projection, it might be better to check the
Video Projector
Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
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part of the documentations. But still there is some cases in which it may be more convenient for you to use 2D mapping.
Thanks to
Pipeline Layer
Use pipeline steps to inject them inside a Processor
Read More
we can also take a
Content Map
This section describes how to set up your content maps and use Content Area
Read More
or a
Content Area
Organize your content maps
Read More
to simply do 2D mapping through the Projector.
By default, a
Video Projector
Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
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will see every 3D stage elements :
which allows you to do automatic 3D mapping (as long as you have the exact coordinates of your projectors and an accurate model of the stage). But you could also simply create a processor and simply re-introduce your content maps with
Pipeline Layer
Use pipeline steps to inject them inside a Processor
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and deform them through their
2D Placement
Define a placement in 2D space
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or with a
Mapper Item Renderer
Pre-calculate transformations
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:
Note that if you check on the stage preview, theses modifications will not be taken in account as stage preview is happening before the video projectors simulations and show a "perfect" stage :
If you want to check your mapping, you'll have to go in simulation mode :
Stage previsualisation
As you can inside of a processor use any 2D / 3D element of Smode and it's full compositing power, so you can use your pipelines layers and all the project versatility of Smode to create nice pre-visualisations for your clients. In this example (also from the example pack).
Here is what I got on the pre-visualisation
Viewport
Preview and edit your content
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of the project :
By then using the
Stage Preview
Renders the stage in Preview mode
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inside of a processor compo and the compositing from it, you can obtain some nice render :
Feel free to access to any element of your
Stage
3D modeling of the real-world video setup
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by using:
I invite you to see the remaining of the documentation to see that.