The interest of this step is to do a Stage Simulation. This can then be used in several different way in processes in which you'll need a 3D view of your stage.
                          For instance to use a 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
                    Read More
                     or 
                    Create a stage pre-visualization
                    How to display your stage simulation through an Output and export it as a video
                    Read More
                     through 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                    .
                          You'll also need this step if you want to create a 3D mapping using virtual Video Projectors.
                    
 
                    
                    
                    
                      Stage Elements part is completely useless if you do only 2D led mapping. In such case you'll only need your 
                      Show
                      Contains all the video content of the project
                      Read More
                      , some content maps and outputs
                    
      Inside this tab you will be able to create any kind of LED or projection surfaces. And also import a projection surface and led screen with the 
                    Import as Group in the Stage
                    Learn how to name your object in the 3d Software of your choice before importing your FBX in Smode
                    Read More
                     option
                          It is here you'll create the 
                    Video Projector
                    Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
                    Read More
                     and also the 
                    Camera
                    A camera filming 3D content
                    Read More
                     for the 
                    Content Mapping
                    Automatize complex dispatch of content from the Show toward Content Map
                    Read More
                    .
      
                          Every element you will use for the mapping will be accessible through this tab.
      
 
                    
                    
                    Import a projection surface from an external 3D file
                    
                      The imported geometry should have the minimum meshes possible. A file constituted of too many object will be impossible to manage and can produce possible crash. Also remember to always flatten all the objects transformations prior to do the export.
                    
        To import a FBX in your stage go to 
                    Import as Group in the Stage
                    Learn how to name your object in the 3d Software of your choice before importing your FBX in Smode
                    Read More
                            You can Import inside of the stage any 
                     3D File
                    External referenced 3D file (.fbx and .obj)
                    Read More
3D File
                    External referenced 3D file (.fbx and .obj)
                    Read More
                     in order to make your stage simulation and place your 
                    Video Projector
                    Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
                    Read More
                    .
                            The 3d models you will import inside of the stage elements should only be the one you will be mapping on (either LED screens or video projection surfaces). If you want to add additional 3D elements to make a beautiful pre-visualisation (like the whole scene, the singers or whatever), the go check 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     chapter on stage pre-visualisation.
                            To import an external 3D file, just drag and drop it to the stage 
                    Element Tree
                    The hierarchical structure of Smode elements
                    Read More
                    . The better thing to do is to have a low subdivided model, with it's UV map unfold and also, it is better to have one object (projection surface) per 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                     or per 
                    Content Area
                    Organize your content maps
                    Read More
                    . But you are a big boy or a big girl so you don't have to listen to what I say....but you should.
                            Once done, just set inside the tree which content map or content area will go over which model. And that's it.
        
                    
 
                    
                     
                    
                    Stage Simulation
                            
        The simulation 
                    Viewport
                    Preview and edit your content
                    Read More
                     is quite useful to see the pixel deformations of the 
                    Video Projector
                    Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
                    Read More
                     and also the soft edges and overlap issues:
                    
 
                    
                    
                            To have a more thorough simulation yo can send full white through every video projector. Either by sending white through every content map (green circles) or through every VP (red circles).
        
                    
 
                    
                    
                            Or you can leave every projector as they are (sending diffusion content) and activate the illumination mode into the rendering options of the 
                    Viewport
                    Preview and edit your content
                    Read More
                    . This will not allow to let you see the soft edges but will be the most accurate way to do an illumination simulation :
        
                    
