Final VFX processor for compositing the camera with the set extension and AR
 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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                     in which the
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     in which the 
                     Video Input
                    Extract the image from a Video Input Device
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                     must be placed first.
			To avoid delays between the camera stream and the extension, follow the technique described below.
Video Input
                    Extract the image from a Video Input Device
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                     must be placed first.
			To avoid delays between the camera stream and the extension, follow the technique described below. 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     in the 
                    Pipeline
                    Define how video content is processed in a project
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                     and select your 
                    Physical Camera
                    A camera that simulate a real-one
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                     as its Current Camera.
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     in the 
                    Pipeline
                    Define how video content is processed in a project
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                     and select your 
                    Physical Camera
                    A camera that simulate a real-one
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                     as its Current Camera. Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                    , create a
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                    , create a 
                     Video Input
                    Extract the image from a Video Input Device
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                     that corresponds to the tracked camera video stream.
Video Input
                    Extract the image from a Video Input Device
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                     that corresponds to the tracked camera video stream. 
                     Uniform
                    Generate a solid, uniform image, filled with a unique color
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                    . Select a 
                    Compo
                    Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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                     instead.
Uniform
                    Generate a solid, uniform image, filled with a unique color
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                    . Select a 
                    Compo
                    Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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                     instead. 
                     Uniform
                    Generate a solid, uniform image, filled with a unique color
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                     and create a 3D layer
Uniform
                    Generate a solid, uniform image, filled with a unique color
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                     and create a 3D layer 
                     Stage Display
                    A 3D generator that refers to a stage element
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                     for each LED screens.
			Select the corresponding LED screen in the
Stage Display
                    A 3D generator that refers to a stage element
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                     for each LED screens.
			Select the corresponding LED screen in the 
                     Stage Display
                    A 3D generator that refers to a stage element
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                     parameters.
Stage Display
                    A 3D generator that refers to a stage element
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                     parameters. 
                     
                     Stage Display
                    A 3D generator that refers to a stage element
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                     to a
Stage Display
                    A 3D generator that refers to a stage element
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                     to a 
                     AutoIlluminate Surface
                    Display geometry's triangles as a AutoIlluminate surface
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                    .
			Apply a 
                    Placement mask
                    
        Solid mask that has a 2D Placement
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                     on the
AutoIlluminate Surface
                    Display geometry's triangles as a AutoIlluminate surface
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                    .
			Apply a 
                    Placement mask
                    
        Solid mask that has a 2D Placement
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                     on the 
                     Uniform
                    Generate a solid, uniform image, filled with a unique color
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                    .
			At the moment, the edges of the 
                    Placement mask
                    
        Solid mask that has a 2D Placement
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                     are very sharp but you can soften them by using the 'Feather' parameter.
			By default, the link is set to 'All,' so if you change one of the values, they will all be modified as well.
Uniform
                    Generate a solid, uniform image, filled with a unique color
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                    .
			At the moment, the edges of the 
                    Placement mask
                    
        Solid mask that has a 2D Placement
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                     are very sharp but you can soften them by using the 'Feather' parameter.
			By default, the link is set to 'All,' so if you change one of the values, they will all be modified as well. 
                     
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     and drag and drop your 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     inside.
			Set it's renderer to 
                    Unproject 3D
                    Project the Content Map into a 3D plane according to a perspective point of view
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                    .
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     and drag and drop your 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     inside.
			Set it's renderer to 
                    Unproject 3D
                    Project the Content Map into a 3D plane according to a perspective point of view
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                    . Frame Delay
                    Travel an x number of frames into the past
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                     onto the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                    . The delay you need to input into the
Frame Delay
                    Travel an x number of frames into the past
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                     onto the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                    . The delay you need to input into the 
                     Frame Delay
                    Travel an x number of frames into the past
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                     is the delay of the close Loop calculated by the 
                    XR - Latency Calibration
                    Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.
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Frame Delay
                    Travel an x number of frames into the past
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                     is the delay of the close Loop calculated by the 
                    XR - Latency Calibration
                    Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.
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                     Smart Lut
                    Modify colors using a LUT from a XR Display information
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                     to your VFX processor
Smart Lut
                    Modify colors using a LUT from a XR Display information
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                     to your VFX processor
         
                     AutoIlluminate Surface
AutoIlluminate Surface Frame Delay
Frame Delay Processor
Processor Smart Lut
Smart Lut Stage Display
Stage Display Uniform
Uniform Video Input
Video Input