Content Map distortion
                    Create a 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     with a minimum image resolution equal to or greater than the resolution of your camera stream.
					For example, if your camera stream is in Full HD, ensure that the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     is at least Full HD.
					Set the 
                    Content Map Current Camera
                    A specific camera that pull it's View and Transform form a Content Map
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                     parameter of your 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     to the tracked 
                    Physical Camera
                    A camera that simulate a real-one
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                    .
 
                    
                    Drag and drop this 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     inside the internal processor of each 
                    Led Screen
                    Screens with a pitch and a luminosity
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                    .
 
                    
                    Set their renderer type to 
                    Warp to Geometry
                    Warp the Content Map onto a Stage Geometry according to a perspective point of view.
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                    . 
                    This renderer will apply a distortion of the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     to warp the content onto the LED screens, according to the perspective point of view of a camera.
					As you have set the 
                    Content Map Current Camera
                    A specific camera that pull it's View and Transform form a Content Map
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                     parameter of your 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                     to the tracked 
                    Physical Camera
                    A camera that simulate a real-one
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                    ,
					the deformation will be applied according to the perspective of the Physical Camera. The deformation will be adjusted in real-time as the camera moves.
 
                    
                    Since this Content Map is going to be used to display the background, you can rename it 'back'.