Here you'll see from a project of the example pack how to relight the mapped object with a geometry of itself using a 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
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                     step by step:
                      00:17 - Reveal the project inside the 
                    Media Directories
                    Where you can find all your content media
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                     to find the 
                     3D File
                    External referenced 3D file (.fbx and .obj)
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3D File
                    External referenced 3D file (.fbx and .obj)
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                     used on the project.
                      00:22 - Drag and drop the 
                     3D File
                    External referenced 3D file (.fbx and .obj)
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3D File
                    External referenced 3D file (.fbx and .obj)
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                     used for the mapping inside of 
                    Show
                    Contains all the video content of the project
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                     and put that into a composition (CTRL+SHIFT+C). Remember the resolution / ratio you give to this comp
                      00:36 - Create a 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
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                     with a perspective 
                    Standard Camera
                    Standard camera with a perspective/orthographic frustum
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                    .
	  As you see, once a composition with a 3D object is targeted to a 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
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                    , Smode will automatically get back the mapping camera position, which allow to have a matching space.
                      Only thing to do in this case is place the model exactly as it is inside of the stage (as it was moved inside the stage) and tune the ratio. For that we'll used the copy/paste from the 
                    Parameters Editor
                    Edit the parameters of the selected Element
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                    .
                      For this procedure, all this is necessary:
                      The Compo inside the 
                    Show
                    Contains all the video content of the project
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                     shall have the same resolution than the 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
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                    .
                      The Compo inside the 
                    Show
                    Contains all the video content of the project
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                     shall have the same 3D model as the one present in the stage simulation. The two 3D spaces must match.
                      02:36 - Then at last, we put a 
                    Directional Light
                    Orthographic light casting shadows
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                     into the composition and set it's shadow right to have fine shadow samples.
                      The final result here is not the most beautiful of the world but now from this example you can texture the object apply deformations and everything else you want to do like a boss and in real time :
	  
                    
  Smode 7.7 Tutorial # 34