The goal of this topic is to set common practices in the Smode pipeline for creative and operator users.
                    As a quick introduction, you must know that in the Smode 
                    Show
                    Contains all the video content of the project
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                     (where you put your content), every 2D layer needs a pixel area destination to be specified. As the output itself (your display) is not directly accessible you need to create one.
		The pixel workspaces are called 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                    .
                    In the Smode 
                    Pipeline
                    Define how video content is processed in a project
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                     you can create as many content maps as you want and rearrange them almost indefinitely thanks to advanced processors and 
                    Content Mapping
                    Automatize complex dispatch of content from the Show toward Content Map
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                    . Each being completely independent from each other. For each projected surface you need a content area.
                    Lets begin to build a single WUXGA display setup (1920x1200)
                    Before anything, go to the  
                    Preferences
                    Smode Preferences panel
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                      (
Menu for Copy/Paste and Undo/Redo operations
                     -> preferences Or F11) and set your 
                    Video Output Device
                    Video Output Devices are devices that enable the sending of a video stream out of Smode
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                     for this tutorial, you'll need to create only one WUXGA output.
                    
 
                    
                    
                    Now create a new project in "file -> New project" and change the image resolution for WUXGA
                    
 
                    
                    
                    When you create a new 
                    Project
                    Define a full project with content, 3D stage and video mapping pipeline
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                    ,  Smode automatically creates a 
                     Test Pattern
                    Generate a Test Pattern
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Test Pattern
                    Generate a Test Pattern
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                     in the 
                    Show
                    Contains all the video content of the project
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                    , which is send to an HD 1080p content map in the pipeline.
                    Notice that the resolution of the test pattern layer is inherited from the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                    .
                    
 
                    
                    
                    You can delete or create Content maps into the 
                    Pipeline
                    Define how video content is processed in a project
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                     tab with "right click -> delete" on a content map or "right click -> create" on an empty space.
                    Here we are going to keep this content map but we will rename it "Background" and set it's input as "content" by clicking on the "content icon". As you see on the image below:
                    
 
                    
                    
                    Note that if you delete a content map or create another, you may have to Reconnect the content from of the 
                    Show
                    Contains all the video content of the project
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                     to the newly created content map by using the target selection box 
                    Element Tree
                    The hierarchical structure of Smode elements
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                    .
		If your content is not connected to any content map it will display a "missing target" message:
                    
 
                    
                    
                    Finally, select your output in the pipeline you can set its source as “Background”.
                    
 
                    
                    
                    Now you have created a very basic single display setup.
                    A content map can be re-used inside a Processor as a 
                     Pipeline Layer
                    Use pipeline steps to inject them inside a Processor
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Pipeline Layer
                    Use pipeline steps to inject them inside a Processor
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                    : it can have 
                    Content Area
                    Organize your content maps
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                     (accessible like a pipeline layer) or 
                    2D TextureMask
                    Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
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                     (ex quick acces to windows, doors, presents on the stage) and even 
                    2D Modifier
                    Modify a 2D image
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                    s.
		But we wouldn’t recommend to modify too much the content maps as 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     are here for that purpose and will be far more versatile, especially for output specific modifications.
                    To add warping controls over this content map you need to create a processor.
                    In the pipeline or full setup, right click -> create -> processor.
                    It is recommended to have at least one processor per output. The processor shall have the same resolution as the output.
                    
 
                    
                    
                    Processors is a powerful feature of Smode which allows for complex pixel workspace arrangement.
		You can add here pipeline layers (content maps, processors,...) along with any other regular 
                    2D Generator
                    The part of a 2D layer that generates the image
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                    , blend them, transform them… and connect them directly to the output of you choice.
		Anything happening inside a processor won't affect the content map(s), leaving them ready-to-use in other processors as well.
                    Also note that a Processor is not a 
                    Show
                    Contains all the video content of the project
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                     target.
                    Inside this processor, you can add our content map with right click -> pipeline layers -> Background.
                    Select the "Background" 
                     Pipeline Layer
                    Use pipeline steps to inject them inside a Processor
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                    2D Placement
                    Define a placement in 2D space
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Pipeline Layer
                    Use pipeline steps to inject them inside a Processor
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                    2D Placement
                    Define a placement in 2D space
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                     as  
                    Perspective
                    Placement defined by a quad using perspective interpolation
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                     for corner warping.
		When 
                    Edit Mode
                    Allow to edit quickly some layers parameters
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                     is activated, helpers will appear in the 
                    Viewport
                    Preview and edit your content
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                    Another more advanced warping method would be to us a 
                     Warp
                    Manual distort, perspective mapping tool
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Warp
                    Manual distort, perspective mapping tool
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                    , which is far more versatile.
                    Hold ctrl+clic in edit mode to add points and uncheck "edit source" to do the deformation:
                    
 
                    
                    
                    Finally change the video output source from “Background” to “Projector 1” inside the output parameters.
                    
 
                    
                    
                    And there you're done champion !!!
	    
                        Video Resume of the whole process: