The objective here is to create a full 3D mapping project using imported mesh of the stage and virtual video projectors.
                    In our study case we have 3 projection surfaces, 2 totems and the floor. We got 4 HD Video projectors, but only one 4K output, that will be split later on (with a X4 for instance).
                    This Pipeline creation allows to:
                    - Send content on the real model using the UVs of the 3D model
                    - Use virtual video projectors to ease the deformation and warping process
                    - Show in-context pre-vizualisation to clients
                    - Create custom elements to display content as you want with 2D and 3D 
                    Content Mapping
                    Automatize complex dispatch of content from the Show toward Content Map
                    Read More
                    
                    Here is what will be reviewed during this process:
                    - Create a new Project and build 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                     and 
                    Content Area
                    Organize your content maps
                    Read More
                    
                    - Create a 3D stage simulation with 
                     3D File
                    External referenced 3D file (.fbx and .obj)
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3D File
                    External referenced 3D file (.fbx and .obj)
                    Read More
                     inside the 
                    Stage
                    3D modeling of the real-world video setup
                    Read More
                    
                    - Use 
                    Video Projector
                    Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
                    Read More
                    
                    - Use a 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
                    Read More
                     to display seamless content
                    - Create 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     to create the pixel map from the content maps with 
                     Pipeline Layer
                    Use pipeline steps to inject them inside a Processor
                    Read More
Pipeline Layer
                    Use pipeline steps to inject them inside a Processor
                    Read More
                    
                    Here we will choose the minimal creation project wizard and try to build the project from scratch. The goal will be to construct this project from the example pack :
                    
 
                    
                    
                    On the bottom of this page is a short video tutorial. This video is probably a little bit fast but in here there is everything for you to create a full mapping project with 3 video projectors sharing a single 4k output pixel map
                    In this tutorial you'll learn how to do an advanced 3D mapping project in 15 min. Here is the step by step, you can jump directly to theses parts by clicking in the YouTube video description:
                    00:00 - You must have a clean 3D model with unfolded and non-overlapping UVs. Go check 
                     3D File
                    External referenced 3D file (.fbx and .obj)
                    Read More
3D File
                    External referenced 3D file (.fbx and .obj)
                    Read More
                     for the specifications of imported 3D models.
                    00:27 - Create a new minimal project and enter the resolution of the default content map.
                    00:50 - Create 2 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                    , one for the floor and one for the Totems. At 01:07, the signal mode of the newly created content map "Signal Mode" is set from "test pattern" to "Input (meaning content from the 
                    Show
                    Contains all the video content of the project
                    Read More
                    )"
                    01:17 - Create 2 
                     Test Pattern
                    Generate a Test Pattern
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Test Pattern
                    Generate a Test Pattern
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                     inside the 
                    Show
                    Contains all the video content of the project
                    Read More
                     and send each one into a different target (targets being the content maps, here "floor" and "totems").
		Note that you can still change back the "signal mode" of any content map to "test pattern" with the icons of map module displayed inside the 
                    Pipeline
                    Define how video content is processed in a project
                    Read More
                    .
                    01:56 - Import the 
                     3D File
                    External referenced 3D file (.fbx and .obj)
                    Read More
3D File
                    External referenced 3D file (.fbx and .obj)
                    Read More
                     and assign the content maps
                    02:05 - Assign a content map to each imported surface. The content maps will then be applied on the surface in function of their UVs
                    02:20 - Divide the totems 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                     in 2 
                    Content Area
                    Organize your content maps
                    Read More
                    (one for each totem). As here my model is made to have each totem UVs unfolded on one side and another, so each 
                    Content Area
                    Organize your content maps
                    Read More
                     will be assigned to one totem.
                    03:03 - Create a Camera in order to Create a 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
                    Read More
                    
                    03:50 - Create the 
                    3D Camera Mapping
                    Dispatch your content creation using 3D transformations procedures
                    Read More
                     module inside the 
                    Pipeline
                    Define how video content is processed in a project
                    Read More
                    , choose it's resolution and select as a projection camera the one we just created.
                    04:30 - Now This 
                    Content Mapping
                    Automatize complex dispatch of content from the Show toward Content Map
                    Read More
                     has become a new target on the 
                    Show
                    Contains all the video content of the project
                    Read More
                    , thus you can now send content through it.
		As you see in 04:32, the content send through the 
                    Content Mapping
                    Automatize complex dispatch of content from the Show toward Content Map
                    Read More
                     is projected on the 3D stage simulation and the rewritten with correct deformations over the content maps.
                    05:18 - Create the 
                    2D Scene Mapping
                    Dispatch your content creation using 2D transformations procedures
                    Read More
                     module inside the 
                    Pipeline
                    Define how video content is processed in a project
                    Read More
                    . This will allow to send medias from the 
                    Show
                    Contains all the video content of the project
                    Read More
                     to the Content Maps through a 2D transformation procedure.
		What we try to achieve here is to have a new target inside the 
                    Show
                    Contains all the video content of the project
                    Read More
                     named "repeat all" that will repeat any content send through it on each 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                     and 
                    Content Area
                    Organize your content maps
                    Read More
                    .
		For that just duplicate the 
                     Parent Input layer
                    Use the video/image used as Input of its parent modifier
                    Read More
Parent Input layer
                    Use the video/image used as Input of its parent modifier
                    Read More
                     of the 
                    2D Scene Mapping
                    Dispatch your content creation using 2D transformations procedures
                    Read More
                     and send it to every content maps. Any transformations can be done inside a virtual screen, here I changed the color hue of the last parent input, targeted on the floor.
		Now each time a content is send through this "repeat all" virtual screen, it will be duplicated on each surface and have it's color changed for the floor area.
                    06:44 - Create 
                    Video Projector
                    Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
                    Read More
                     and place them in simulation mode inside the 
                    Stage
                    3D modeling of the real-world video setup
                    Read More
                    . Here the projectors must be placed accurately with precise measurements and the right optic settings.
		Inside a video projector you can change throw ratio, FOV, lens shift and many things. Lumens of the video projectors are only important for the simulation part but will not affect how your project will work in real life.
                    08:22 - Each Projector contain a 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     in which you can select which object (surface) of your stage this video projector will see and how. You can select to render some stage surfaces in black to create masks also.
                    09:01 - Create a new video Projector, here you can choose which surface it will see by default. You can still change that afterward by adding / deleting stage surfaces from the video projector Processor (as on the previous step).
                    10:55 - Here you can see I enter the view of a video projector so you can see what is happening when adding / deleting a stage surface of it's processor.
                    11:15 - Here is the Lumens simulation mode. In Smode 8, the icon to enter this mode is no on the right bottom part of the 
                    Viewport
                    Preview and edit your content
                    Read More
                    .
                    11:30 - I chose for the floor projector to display the totems in black, so I will only project on the floor.
                    11:57 - And now let's add some content :).
                    13:16 to 14:51 -UNNECESSARY STEP- Here you can see me adding content map into the video projector's processors. You can do anything inside a processor, but to do this kind of mapping, better to use a standalone Processor than to mess inside the VP, as we will do in next step.
                    14:51 - Create an output pixel map composed with all your Video Projectors outputs inside of a 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                    . A Processor allow many things, as Warping, Soft edges and Mapping,
		but here the goal is to send 3HD signals into a 4K output, that will be then split to our 3 video projectors in real life.
                    15:53 - Select among the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                     / 
                    Video Projector
                    Virtual video projectors of Smode stage, used for real life mapping, usually directly connected to the Outputs
                    Read More
                     and 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     which one you want to send into the video outputs you configured inside the devices.