You can create LED screens of any shape, 3D or 2D using the
Free Shape Led Screen
Turn any Smode primitive into a LED screen
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or with an imported 3D model (*.obj, *.fbx etc.)
but doing so you won't have access to the pitch simulation.
As you saw, the Smode
Planar Led Screen
Regular led screen
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are always in rectangular shape. Anyway, it is possible to add a
2D TextureMask
Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
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over any
Content Map
This section describes how to set up your content maps and use Content Area
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or
Content Area
Organize your content maps
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and by doing so, you'll change the screen shape inside the stage simulation.
In this example I used a
Radial mask
Mask defined through an ellipse
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but any kind of mask can be used, such as the polygonal mask.
Here I want my "floor" LED screen to be in a round shape. This LED screen is driven by the "Floor" Content map:
That's why after having masked the content map assigned to the floor screen, the floor screen is now displayed as the content map shape: