You can create LED screens of any shape, 3D or 2D using the 
                    Free Shape Led Screen
                    Turn any Smode primitive into a LED screen
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                     or with an imported 3D model (*.obj, *.fbx etc.)
	  but doing so you won't have access to the pitch simulation.
                      As you saw, the Smode 
                    Planar Led Screen
                    Regular led screen
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                     are always in rectangular shape. Anyway, it is possible to add a 
                    2D TextureMask
                    Define a 2D Mask applicable on any 2D Renderer or 2D Modifier
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                      over any 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     or 
                    Content Area
                    Organize your content maps
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                     and by doing so, you'll change the screen shape inside the stage simulation.
	  In this example I used a 
                    Radial mask
                    Mask defined through an ellipse
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                     but any kind of mask can be used, such as the polygonal mask.
                      Here I want my "floor" LED screen to be in a round shape. This LED screen is driven by the "Floor" Content map:
                    
 
                    
                    
                      That's why after having masked the content map assigned to the floor screen, the floor screen is now displayed as the content map shape:
                    
