The Objective here is to show a 2D process allowing to warp an output in order to adapt it to the surface on which we do the mapping.
For this tutorial, we will take for base the simple project we did in the "
Create a single display project with a Warped output
Objective : Create a project with a single content map and a single output
Read More
" chapter.
All you need to have is a single
Content Map
This section describes how to set up your content maps and use Content Area
Read More
send to a
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
inside a project.
Our goal here is to show 2 simple mapping methods:
-The first method used
Content Area
Organize your content maps
Read More
-The second Method here will use the
Warp
Manual distort, perspective mapping tool
Read More
Both methods are not exclusives.
Warp
Manual distort, perspective mapping tool
Read More
Methodology
For the second Method, we won't need the
Content Area
Organize your content maps
Read More
, so just delete all the
Pipeline Layer
Use pipeline steps to inject them inside a Processor
Read More
from the
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
and import only the "Background" content map.
Now add a
Warp
Manual distort, perspective mapping tool
Read More
over the content map and create points in edit mode with ctrl+click. Place your points where you want:
Note that if you are using this method, the image should be covering all the areas you want to map first, so Put the image in "full placement":
Now you can uncheck "edit source" inside the warp modifier and warp your output.
And there you are:
Both theses methods are valid in Smode, they both have their pros and cons.
The important thing to remember is to do the warping inside a dedicated processor as much as possible.
A processor is the bridge between the
Content Map
This section describes how to set up your content maps and use Content Area
Read More
(your pixel workspace) and your
Video Output Device
Video Output Devices are devices that enable the sending of a video stream out of Smode
Read More
.
Video Resume of the whole process (from 3:30 to the end)