The Objective here is to show a 2D process allowing to warp an output in order to adapt it to the surface on which we do the mapping.
For this tutorial, we will take for base the simple project we did in the "
Create a single display project with a Warped output
Objective : Create a project with a single content map and a single output
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" chapter.
All you need to have is a single
Content Map
This section describes how to set up your content maps and use Content Area
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send to a
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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inside a project.
Our goal here is to show 2 simple 2d mapping methods:
-The first method here will use
Content Area
Organize your content maps
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-The second Method will use the
Warp
Manual distort, perspective mapping tool
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Both methods are not exclusives.
Content Area
Organize your content maps
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Methodology
Go inside the
Content Map
This section describes how to set up your content maps and use Content Area
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and split it into 3
Content Area
Organize your content maps
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. Note that onece it's done you can then send one test pattern by content areas inside the
Show
Contains all the video content of the project
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(as showed on the image below):
Now let's rename the content area into "left / middle / right" and rename the
Test Pattern
Generate a Test Pattern
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as well:
Now I will change the resolution of the content map to 1920x500 to make it fit better the proportion of the walls I want to map.
Note that as our output is in 1920x1200, the resolution of the
Processor
This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
Read More
we use for the warp shall remain the same.
Now let's go back into the warp processor, and delete the
Pipeline Layer
Use pipeline steps to inject them inside a Processor
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of the content map, and import the background image we want to map. Usually we do that on stage directly but here I'll show it with a background, so this will do a nice pre-visualization too.
And import each
Content Area
Organize your content maps
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separately:
Now we can use the
Perspective
Placement defined by a quad using perspective interpolation
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of each of theses content areas to map them over the room. Note that you can also use the opacity or blending mode of the layers to help you visualise things better.
Also, when selecting a corner in
Edit Mode
Allow to edit quickly some layers parameters
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, you can fine tune their position using the arrow keys:
Repeat this operation on the 3 content areas to map all the 3 walls.
Now you can send your content either on one of the content area or in the full content map from the
Show
Contains all the video content of the project
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.
The only remaining thing to do now is to remove the background from the processor and plug this processor into the output and you're done:
And there you are done with this method :)
Video Resume of the whole process (until 3:25)
And now here for the second part:
Create a 2D warp on a single output part 2
Warp Methodology
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