How to Make a SmodeNet Project

How to Make a SmodeNet Project

A SmodeNet Project is a sharing environment of multiple Smode engines that run the same project. To render larger resolution or for a Main, Spare setup

Requirements

  • Media directory owning the project should have been configured with the same label on all server previously.
  • Other Media directory owning the media should have been configured
  • All medias referenced by this project should be manually replicated to other machine with external tool: https://freefilesync.org/ for instance.

Setup

1) On one server go to your topology and verify that you only have the server you are curently working on
2) You can start adding other Smode Server smode server are server known inside a Topology. If they are online, they will be impacted by all Topology project changes. Read More to the topology.
3) After adding all your server they does not dirrectly Run the projet you need to push the project to them
Now your project is setup to run in a network configuration and every connected Smode Server smode server are server known inside a Topology. If they are online, they will be impacted by all Topology project changes. Read More will receive the change made on the project
Also each server will render the part of the content that is needed for its output ( called the Per Server Loading )
You can disable this behavior by enabling the option "Disable Per Server Content Loading" in the network part of Engine Preferences General preferences of SMODE's rendering engine. Add your Device here: MIDI controller, OSC, Video and Audio devices etc. Read More on a computer where you want to see all the content

Creating the Output in the pipeline

Before creating your output in your Pipeline Define how video content is processed in a project Read More you need to set the Master in the Topology Contains all the SmodeServer Read More
then you can click the recreate output in the Pipeline Editor Editor for the Pipeline Read More Toolbar.
If you have created your Device and does not see them in the topology
Refresh them using the option in the Network menu from the concerned computer.

Main and Spare

If you want to set a computer as a backup of another one and compute the same Pipeline Define how video content is processed in a project Read More output. You can set the spare of option in the Smode Server smode server are server known inside a Topology. If they are online, they will be impacted by all Topology project changes. Read More
there is no automatic fail detection you need to switch from the main and spare manually with a switch grid for example

Show Playback

For your show to be in perfect sync you should Bind the Show Timelines to Timecode Let timecode Rule the show Read More or Synchronize Servers Animations with Time Provider Synchronize animations on different servers with rendering clock sharing Read More .

SMODE 9.3 - Network and Topology

See Also: