Setup
1) On one server go to your topology and verify that you only have the server you are curently working on
2) You can start adding other
Smode Server
smode server are server known inside a Topology. If they are online, they will be impacted by all Topology project changes.
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to the topology.
3) After adding all your server they does not dirrectly Run the projet you need to push the project to them
Now your project is setup to run in a network configuration and every connected
Smode Server
smode server are server known inside a Topology. If they are online, they will be impacted by all Topology project changes.
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will receive the change made on the project
Also each server will render the part of the content that is needed for its output ( called the Per Server Loading )
You can disable this behavior by enabling the option "Disable Per Server Content Loading" in the network part of
Engine Preferences
General preferences of SMODE's rendering engine.
Add your Device here: MIDI controller, OSC, Video and Audio devices etc.
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on a computer where you want to see all the content
Creating the Output in the pipeline
Before creating your output in your
Pipeline
Define how video content is processed in a project
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you need to set the Master in the
Topology
Contains all the SmodeServer
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then you can click the recreate output in the
Pipeline Editor
Editor for the Pipeline
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Toolbar.
If you have created your Device and does not see them in the topology
Refresh them using the option in the Network menu from the concerned computer.
Main and Spare
If you want to set a computer as a backup of another one and compute the same
Pipeline
Define how video content is processed in a project
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output. You can set the spare of option in the
Smode Server
smode server are server known inside a Topology. If they are online, they will be impacted by all Topology project changes.
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there is no automatic fail detection you need to switch from the main and spare manually with a switch grid for example