 
                     Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
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                     and affect it a 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                    . Set the Renderer type of the Content Map to 'Warp To Geometry'.
Processor
                    This section describes how to configure Smode processors in order to configure your output(s) and also make some nice and smooth stage pre-visualisations
                    Read More
                     and affect it a 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
                    Read More
                    . Set the Renderer type of the Content Map to 'Warp To Geometry'.
                    XR - Create the Screens - LED walls and Internal Processors
Camera Tracking - Create and configure a Tracking System and Physical Camera
XR - Broadcasting 3D content on the LED screens - Utilize your LED screens as windows into a 3D world.
XR - Extended and augmented reality - Final VFX processor for compositing the camera with the set extension and AR
XR - Display Environment - Display environment content around your frustum
XR - Calibration procedures - Calibrate your XR Studio
XR - Latency Calibration - Automatically evaluate the amount of frame delay between sending a picture to the stage and receiving it back through the camera.
Camera Tracking Data Latency - Sync the Camera Video Input with the Tracking Data
XR - Geometry Calibration - Lets Smode know the position of cameras and Led Screens in the real world
XR - Color Calibration - Blend perfectly the walls colors with the virtual surrounding.
Sanity Check for XR setup - Hardware setup for XR project