Content Area

Content Area

Organize your content maps

A content area is a part of a content map, it allows to do more precise and advanced mapping.
To create a content Area, go inside the Content Map This section describes how to set up your content maps and use Content Area Read More tab and do a right click. You'll have all theses options to create a new content area :


Then you can fine tune them through the Parameters Editor Edit the parameters of the selected Element Read More (below the Element Tree The hierarchical structure of Smode elements Read More )
This is a necessary feature if you have only one content map for a geometry (like an UV map) and you want to select only parts of it to display specific contents. Go check the example projects.
In this example image, a single content map is cut to fit the different parts of the geometry :


it allows to address any content directly into this content map subdivisions inside the Show Contains all the video content of the project Read More . And so to place specific content in specific areas :


Using Content Mapping Automatize complex dispatch of content from the Show toward Content Map Read More
you can also directly create some procedures to map directly different parts from the same content and so enhance a faster creation process.
If you put a 2D TextureMask Define a 2D Mask applicable on any 2D Renderer or 2D Modifier Read More over a content area, only content send to this specific area will be masked. This mask will have no effect over the content send into the parent Content Map This section describes how to set up your content maps and use Content Area Read More .

Parameters common to all Elements

  • Loading (Activation State) : The loading status of the content area. It can be loaded , enabled by not loaded or unloaded
  • Activation (Activation State) : The activation status of the content area. It can be active , enabled by not active or inactive
  • Color Label (RGB Color) : Associate a color label to your content area to make it easily locatable
  • Solo (On/off option) : Activate this to keep only this content area active and hide all other content areas in same location
  • Editable (Activation State) : The editabiliy status of the content area. It can be locked directly , locked indirectly or editable
  • Preset (Element Preset Selector) : Select a preset to apply on the content area
  • Status (Object's errors and warnings) : Warnings and errors associated to this content area

See Also: