Blending Mode

Blending Mode

Define how overlapping pixels are blended together

Smode blending mode are rather standard and correspond to those that can be found in other computer graphics softwares.
Blending modes can be changed either directly from the Element Tree The hierarchical structure of Smode elements Read More or inside the Parameters Editor Edit the parameters of the selected Element Read More and then quickly changed with the up and down arrow keys:
In the Element Tree The hierarchical structure of Smode elements Read More :

In the Parameters Editor Edit the parameters of the selected Element Read More :

Depending on the chosen blending modes, Smode can or cannot use native graphics hardware accelerated blending.
With Normal , Screen , Linear Dodge (Add) , Dissolve and Multiply , the blending is accelerated. All other blending modes rely on custom shaders that require an intermediate rendering of the compo, making them a bit more costly.

Here is an overview of all different blending modes available in Smode, with a compo made of a background Image Layer This generator loads a still image and displays it. Read More and a green Uniform Generate a solid, uniform image, filled with a unique color Read More 2D Layer A single 2D Layer Read More with two 2D TextureMask Define a 2D Mask applicable on any 2D Renderer or 2D Modifier Read More :

Original Image


Replace


Normal


Dissolve 50%


Darken


Normal 50%


Multiply


Color Burn


Darker Color


Lighten


Screen


Color Dodge


Linear Dodge (Add)


Linear Burn


Lighter Color


Overlay


Soft Light


Hard Light


Vivid Light


Linear Light


Pin Light


Hard Mix


Difference


Exclusion


Subtract


Divide


Hue


Saturation


Color


Luminosity


Alpha


See Also: