In order to bring more than just statically composited material in a 
                    Compo
                    Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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                    , Smode introduces the concept of bank.
			In Smode, a bank stores a specific type of object that has no effect on the output image (it is not drawn on screen, it is not an image, a mesh or a modifier).
			There are four types of banks: for 
                    Material Bank
                    
     A Bank of 3D Renderer
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                    , 
                    Animation Bank
                    Where all your cues are stored
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                    , 
                    Parameter Bank
                    Group a bunch of Exposed Parameter together
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                     and 
                    Link Bank
                    A Bank of Link
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                    .
                    
 
                    
                    A Bank has two modes - edit on and edit off:
                    
 
                    
                    When in edition mode, it lists its content as its children in the 
                    Element Tree
                    The hierarchical structure of Smode elements
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                    . You can then add content to the bank, re-order it, remove it and edit its parameters.
			When not in edition mode, your bank acts as a non-editable object whose parameters offer restricted control over its content:
                    
