Import the sprite texture
                    Now you can drag and drop the 
                    
                      Sprites_SummerTree.png
                     from Standard 
                    
                      Pack>Texture>Objects
                     inside of the Sprite Points renderer and delete 
                    
                      Dot White a.png
                    .
                    Enable the depth Sorted parameter on the sprite point renderer.
                    You should have something like this:
 
                    
                     
                    
                    Assign a Point Scale attribute on the mountain vertex to modify it's sprites
                    
                      - 
                        I now add a 
                         Point Scale
                        Scale all vertices of geometry
                        Read More
                         modifier on the 3D Layer Plane (
                        
                          Modifiers>Attribute>Scale
                        ). Point Scale
                        Scale all vertices of geometry
                        Read More
                         modifier on the 3D Layer Plane (
                        
                          Modifiers>Attribute>Scale
                        ).
- 
                        This attribute will apply on the vertex only so on the generated particles on the plane (in this case, the trees), not shape of the plane. I set it to 0,0,0.
                      
- 
                        Drag and drop the 
                        
                          Smode_Heightmap.png
                         over the 
                         Point Scale
                        Scale all vertices of geometry
                        Read More
                         modifier and set it up like showed below (in advanced parameters mode again) Point Scale
                        Scale all vertices of geometry
                        Read More
                         modifier and set it up like showed below (in advanced parameters mode again)
Now the 
                     Point Scale
                    Scale all vertices of geometry
                    Read More
Point Scale
                    Scale all vertices of geometry
                    Read More
                     modifier is set up to mask every sprite on the heights of the mountain, according to the black and white values of the displacement map, you can trick it as you want.
 
                    
                    If you want to go further in the customisation of the map, select the shared Smode_Heightmap.png and turn it into a composition (Ctrl+Shift+C) (don’t forget to put the compo into 16 bits) and add layers or change them.