Place and lock the camera
                    First let’s place the camera, so we can see the same thing, here is how I did place mine:
 
                    
                    Note that I’ve also locked my camera just to be sure.
 
                    
                    Add a 2D layer
                    In Smode you can composite with 2D and 3D layers.
                    So now go into the 
                    
                      Standard Pack > Texture > EnvMaps
                     and drag and drop the 
                    
                      Sky.jpg
                     image before the mountain (as showed on the image) and move it a little bit up.
                    To see the differences between the composited images and the 3D Layers, you can split the screen by pressing the icon circled in blue.
                    By default the 3D viewport camera is the current composition camera. So in the viewport to the left, select Vizualiser Camera to navigate in the 3D viewport without breaking your composition.
 
                    
                    If you are tired of all the helpers in the viewport or you want to see blue outlines when you select a 3D Layer, you can turn off / activate them by clicking on the area circled in green on this image.
 
                    
                    Add a light
                    Now let’s be “foufou” and create a 
                    Directional Light
                    Orthographic light casting shadows
                    Read More
                     (Light>Directional light). You can move and see it in the 3D viewport.
                    Be sure to set up your light according to the size of your scene. To be easier, here is a screenshot to show how I placed it in this example. Note that in this case, the size in it's parameters will have no effect on the light intensity but only on it's helper size.
                    I put the shadow bias at 10 because of the size of the scene.
                    Don't forget to check the 
                    
                      Advanced parameters
                     mode to fully see what lights have to offer.
 
                    
                     
                    
                    Create Depth using the Z-Buffer
                    Put the 3D plane inside od a composition (
                    
                      Ctrl+shift+C
                    ) and rename it 3D mountain
                    Create a new uniform layer (
                    
                      Right click > 2D layer > Uniform
                    ) and turn it to white.
                    Put a 
                    Depth mask
                    Select each pixel depending on a associated depth-value
                    Read More
                     over this layer (
                    
                      Right click > Masks > Depth Mask
                    )
 
                    
                    Now we are going to use the uniform layer to generate the fog through the layer mask.
                    For that let's use the depth map of the composition that contains the 3D mountain by selecting it in the "
                    Depth mask
                    Select each pixel depending on a associated depth-value
                    Read More
                    " value of the depth mask parameters.
                    Set up the uniform / depth mask like showed below :
 
                    
                    Note that you can create any effect you want based on Depth simply by using a depth mask over them.
                    Let's add some dark on the foreground, for that do the same operation as before but this time leave the uniform black, and then put a 
                    Depth mask
                    Select each pixel depending on a associated depth-value
                    Read More
                     over it and set it up like that :
 
                    
                     
                    
                    Let's add 2D post effects
                    Now here is the fun part, we are going to add a lot of post effects over the current image to make it prettier.
                    In this example I've added 3 modifier's presets :
                    
                      Right Click > Modifiers > Color > 
                       Colorize
                      Re-colorize an image by applying a color gradient
                      Read More
                       > Warm filter 2
                    
                    
                      Right Click > Modifiers > Color >
Colorize
                      Re-colorize an image by applying a color gradient
                      Read More
                       > Warm filter 2
                    
                    
                      Right Click > Modifiers > Color > 
                       Exposure
                      Control the contrast of an image by adjusting its tonality
                      Read More
                       > Master
                    
                    
                      Right Click > Modifiers > Color > Stylize >
Exposure
                      Control the contrast of an image by adjusting its tonality
                      Read More
                       > Master
                    
                    
                      Right Click > Modifiers > Color > Stylize > 
                       Chromatic Aberration
                      Lens chromatic aberration effect
                      Read More
Chromatic Aberration
                      Lens chromatic aberration effect
                      Read More
                      
                     
                    
                    Let's add also a little vignetting :
                    - Create a black uniform (
                    
                      right click > 2D layers > Uniform
                    )
                    - Ass a Circle mask preset named Large vignet just as showed below (
                    
                      Right click > Masks > Circle Mask
                    )
 
                    
                    with this settings:
 
                    
                    For the remainder of this tutorial, I rename this uniform "Vignet"
 
                    
                    Lens Flare
                    First, create a 
                     Lens Flare
                    A bright light (optical aberration effect)
                    Read More
Lens Flare
                    A bright light (optical aberration effect)
                    Read More
                     with the Horizontal Light preset (
                    
                      2D Layers>Lens Flare>>Horizontal Light
                    ), then set it up like showed below.
                    You can set it up either in it's parameters or in the viewport in "edit mode", to activate this mode, click on the button circled in green on the screenshot.
 
                    
                     
                    Next: 
Let’s grow some vegetation