by Vincent Le Moigne on October 16, 2015.
                    Length: 1h-2h
                    Level: Intermediate
                    Smode version: Smode Synth / Studio / Station
                    In this tutorial you will learn to do a fully procedural environment editable in real time.
                    First you will create the 3d model using a plane displaced by an height map. Then, the same height map will be used as an input to create a color map. We'll then review some basic combined 2D/3D compositing and the last part of the tutorial shows how to use particles to create the trees.
 
                    
                    Requirements:
                    
                      - 
                        A particle sprite
                      
- 
                        An height map (or knowledge of SMODE’s particle system)
                      
- 
                        A beer
                      
- 
                        Another beer
                      
Start here: 
Create a mountain from a displacement map