The mask condition is based on a 
                    3D Mask
                    3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
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                    . This type of mask is in 3D, and has a value of 0% (where it masks nothing) and a value of 100% (where it masks fully). The values are interpolated from 0 to 100 in-between.
      The particle event will be triggered if the particle crosses a threshold (entering or going out of the mask).
      
                    
                              As an example, if a threshold = 50% and the mask is a 
                      Linear mask
                      Mask defined through a linear fade along a segment
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                      , starting at (0, 0, 0) and ending at (0, 0, 10), the threshold will be crossed if a particle goes from (0, 0, 4.5) to (0, 0, 5.5).
        This is because the threshold is at 50% of the linear mask.
      
                    
      This can work with any kind of 3D Mask: you could check if a particle enters or leaves a sphere, a cube, a composite mask made out of many different 3D masks, etc., etc.