This condition checks if a particle has collisions with a set of 3D layers.
                          The accepted 3D layers are "hard" geometries, that have triangles (except for FBX files or mesh deformed by a 3D modifier).
                          A particle won't collide with lines or points.
                          This condition can trigger any action (colorize particles, etc.), but it is intrinsically linked to 
                    Bounce
                    Make a particle collide with an object, defining its restitution and friction with the surface
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                     (which will make the particle bounce of a surface, as its name indicates).
                      Here is a small tutorial that will show you how to make a particle collide with a primitive geometry of Smode :