Do not forget to reActivate your map, for it to run properly
                    
                    
                    Multi Server
                    
                      !!! It only works with FLEX Deltacast Card and Blackmagic Decklink!!! 
                    
          3) Switch the "Use Direct GMA or Gpu Direct" (in General:Graphic Context Configuration ) setting to off, and then restart Smode
                              4) Resolution setting in SMODE have no effect for Unreal 5) Set the resolution setting in your map to 3840x2160 for the back and front
          
 
                    
                              5) Create your DeltaCast/Blackmagic video inputs ( and verify that you receive Metadata )
          
 
                    
                              6) set the video input layer of the 
                    Unreal Level Layer
                    The Map loaded in Unreal with its exposed actors
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                     like below
          
 
                    
                              Create a layer mask with your Key video input and play with the level of the layer mask to make the alpha fully opaque.
          
 
                    
                    
                      For the calibration you need to do a 
                      Smode Net
                      Remote control a server, Make multiple servers render together, Work with multiple people on the same project
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                       so each node can output there tags