Unreal Actors can be exposed so that their parameters can be manipulated directly from Smode.
                      To expose an Actor, add a "smode" tag to its parameters in Unreal:
		  
                      The Actor will appear with its components in Smode when you reload the Unreal Map.
		  
                    
                      The Actor Transform will be inside its root component.
                    
                      If the Unreal Actor has a parent, you also need to add a 'smode' tag to the parent.
                    
                    bp_text_SmodeVariable
                    In the plugin content/utilities, you'll find an example actor blueprint with exposed variables that you can use to test supported properties.
		    
 
                    
                            In Smode, it will look like this:
        
