This renderer enables to use a
      
                    
                      .sbsar
                          file, generated by Substance Designer, as PBR material. It relies on the same
      shading algorithm as
      
                     PBR Surface
                    Surface Physically-based rendering
                    Read More
PBR Surface
                    Surface Physically-based rendering
                    Read More
                          an interpret the following maps from Substance:
      
                    
                      - 
                        Diffuse (or BaseColor if Diffuse is not present) 
                      
- 
                        Normal 
                      
- 
                        Metallic 
                      
- 
                        Roughness 
                      
- 
                        Ambient Occlusion 
                      
- 
                        Emissive 
                      
You can change most of the parameters of the textures as you where in Substance Designer. The following limitations applies:
      
                    
                      - 
                        Input fonts and images are not supported 
                      
- 
                        Angle parameters don't use our angle widget :( 
                      
- 
                        Sizes of texture(s) are forced to be power of two (Substance requirement) 
                      
Learn
      
                    How to create your own .sbsar for Smode
                    Create your own Sbsar for Smode thanks Substance Designer 
                    Read More