Smode offers the possibility of extracting information from an audio stream (either an external input, a sound file played from Smode, or even from anywhere in windows, if your audio drivers allow it).
                          That makes having an audio-reactive 
                    Compo
                    Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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                     possible, a perfect tool for VJing and audio reactive installations. Go see the 
                    Link
                    A link from a source parameter to a set of Link Target
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                     part of the documentation for further details.
      
                    
                    
                    Going further - Display an audio curve directly in your compo
                            OpenGoing further - Display an audio curve directly in your 
                    Compo
                    Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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                            This is possible with the Audio function. Like other functions, it can be used in a mask or modifier.
                            This section will be coming soon !
      
 
                          Here is a small tutorials to show how to configure quickly a nice audio reactive set. The user interface has since changed a little bit so now "devices" are inside of the device pannel. In this example you will also see a use of a 
                    Dynamic
                    Dynamic alive effects that continue after the animation stop
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                     :