Smode offers the possibility of extracting information from an audio stream (either an external input, a sound file played from Smode, or even from anywhere in windows, if your audio drivers allow it).
That makes having an audio-reactive
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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possible, a perfect tool for VJing and audio reactive installations. Go see the
Link
A link from a source parameter to a set of Link Target
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part of the documentation for further details.
Going further - Display an audio curve directly in your compo
OpenGoing further - Display an audio curve directly in your
Compo
Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode
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This is possible with the Audio function. Like other functions, it can be used in a mask or modifier.
This section will be coming soon !
Here is a small tutorials to show how to configure quickly a nice audio reactive set. The user interface has since changed a little bit so now "devices" are inside of the device pannel. In this example you will also see a use of a
Dynamic
Dynamic alive effects that continue after the animation stop
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