Create Audio Reactive content

Create Audio Reactive content

Make your Smode compositions reactive to audio streams

Smode offers the possibility of extracting information from an audio stream (either an external input, a sound file played from Smode, or even from anywhere in windows, if your audio drivers allow it).
That makes having an audio-reactive Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More possible, a perfect tool for VJing and audio reactive installations. Go see the Link A link from a source parameter to a set of Link Target Read More part of the documentation for further details.

Setup an audio input

The first thing you'll need to do is to setup your audio input. To do that, go into the Preferences (F11) > Engine > Audio Input.


In that section, you will be able to define your input from the drop-down menu in the Value column. That can either be a microphone, a line-in on your sound card, or a Stereo mix (the output of your speakers / line out as an input).
The devices listed here are your Recording Devices in windows, and are configurable by right clicking your audio notification icon (bottom-right corner), and clicking Recording devices.


Alternatively, you can go to the Control Panel > Sound > Recording.


Once your audio device is selected in Smode, you can press Apply Changes in the preferences. After that, you should see your audio device in the Device External peripheral exchanging data with Smode Read More tab (in the bottom-left part of the main window).


If the device works correctly, the audio curve should move and react accordingly to your input.

Going further - Display an audio curve directly in your compo

OpenGoing further - Display an audio curve directly in your Compo Composite 2D Layer, Shape layer and 3D Layer together. [Ctrl] + [Shift] + [N] to create a new composition after opening Smode Read More
This is possible with the Audio function. Like other functions, it can be used in a mask or modifier.
This section will be coming soon !
Here is a small tutorials to show how to configure quickly a nice audio reactive set. The user interface has since changed a little bit so now "devices" are inside of the device pannel. In this example you will also see a use of a Dynamic Dynamic alive effects that continue after the animation stop Read More :

See Also: