2D and 3D Masks
 3D Transform
                    Change every vertex position using scale, rotate and translate transformations
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                     and a diffuse component of the sphere
3D Transform
                    Change every vertex position using scale, rotate and translate transformations
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                     and a diffuse component of the sphere 
                     Surface
                    Display geometry's triangles as a surface
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                    .
	  As you may see on the 
                    Placement mask
                    
        Solid mask that has a 2D Placement
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                     image, a 
                    Perspective
                    Placement defined by a quad using perspective interpolation
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                     has been used.
Surface
                    Display geometry's triangles as a surface
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                    .
	  As you may see on the 
                    Placement mask
                    
        Solid mask that has a 2D Placement
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                     image, a 
                    Perspective
                    Placement defined by a quad using perspective interpolation
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                     has been used.
	  |   Color TextureMask |   Color Mask (and chroma key) |   Depth Mask (using depth buffer of 3D layers) | 
|   Function Mask |   Group Mask |   Texture Mask | 
|   Linear Mask |   Noise Mask |   Placement Mask | 
|   Polygonal |   Radial Mask |