Here is a demonstration of every 3D modifiers available in Smode.
                    Especially for the 3D, most of the modifiers here have no purpose if they are not used with a mask (like the 3D transform).
                    
                      
                      
                      
                      
                        
                          |   Original Box displayed with surfaces edges and points renderer 
 |   Original Points Cloud with box points 
 |   Original Text Spline 
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                    Attributes
                    
                      
                      
                      
                      
                        
                          |   Colorize with Box Mask 
 |   Colorize Function set as "random" 
 |   Colorize Layer on a Sprite Points renderer 
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                          |   Opacity (set as "Box Mask") 
 |   Opacity (set as "Random") 
 |   Point Rotate (with a box mask) 
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                          |   Point Scale (with a box mask) 
 |   Point Attributes set as Age (control Rotate / Opacity / Scale and Color) 
 |   Camera Mapping 
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                          |   UV Transform 
 |   UV Mapping 
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                    Distort
                    
                      
                      
                      
                      
                        
                          |   3dTransform masked with a Box Mask 
 |   3dTransform with a rotation masked with a Linear Mask 
 |   Demultiply applied on a Mesh 
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                          |   Demultiply applied on a Spline 
 |   Displace masked with noise mask 
 |   Displace over a displace 
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                          |   Position Noise 
 |   Quantize (over a Geosphere) 
 |   Quantize (over a deformed Geosphere) 
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                          |   Spherify 
 |   Transform Triangles 
 |   Transform Triangles Masked with animated noise 
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                    Operator
                    
                      
                      
                      
                      
                        
                          |   Central Symmetry 
 |   Connect Points (on point cloud) 
 |   Emit Particles 
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                          |   Extrude Shape (On spline) 
 |   Instantiate 
 |   Mirror 
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                          |   Motion Lines on particles 
 |   RandomPoints 
 |   Repeat (x2) 
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                          |   Solidify Path (on spline) 
 |   Triangulate (on splines) 
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                    Particle Fields
                    
                      
                      
                      
                      
                        
                          |   No field 
 |   Turbulences 
 |   Attractor 
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                          |   Attractor with moving position 
 |   Friction 
 |   Friction augmenting over a turbulence field 
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                          |   Vortex 
 |   Gravity 
 |   Normal Map Layer Field 
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                          |   Intensity Layer Field with a rotating checkerboard 
 |   Clifford 
 |   Lorenz 
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                          |   peter 
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