Real-time Ray Traced 3D Layer
 
                     Surface
                    Display geometry's triangles as a surface
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                    , it uses it's components (such as bump/normal map etc...)
	  Now first thing to do is to create geometries inside of this layer by right clicking on it :
Surface
                    Display geometry's triangles as a surface
                    Read More
                    , it uses it's components (such as bump/normal map etc...)
	  Now first thing to do is to create geometries inside of this layer by right clicking on it :
       
                     
                     
                     
                     Surface
Surface