Thick Lines

Thick Lines

3D Renderer - Wire-frame lines with many options and who can use any 2D Layer A single 2D Layer Read More as map

Advanced lines renderer, allowing to do easy line tracing Note that you have a selector inside of the sprites points renderer, it act more or less as a 3D Mask 3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate. Read More and allows you to choose which part of the image inside your line will be displayed where and when.
In this example, as the map of the tick line (a checkerboard) is displayed along Horizontal UV coordinates following a linear function in repeat mode. Then changing it's offset will result in making the checkerboard rotating along the circle.


Here is a little video to show you how to do line tracing (stroke) on a .svg file. This can be done on any spline by the way :

Parameters

  • Blending Mode (Blending Mode) : How this thick lines gets blended
  • Depth Buffer (Renderer Depth Settings) : Depth-buffer related settings
  • Map (2D Generator) : Select the 2D Generator The part of a 2D layer that generates the image Read More
  • Thickness (Pixels) : Thickness of the line
  • Constant Size in Pixels (On/off option) : Make line size independent from camera position
  • Algorithm (Thick Lines Algorithm selector) : Changing that parameter can solve some of the glitches you may encounter
  • Miter Limit (Percentage (-100% - 100%)) : Miter limit of the thick lines
  • Texture Coordinates (3D Mask) : Texture coordinates of the map
  • Texture Repetitions (Floating point number) : Texture repetitions of the map
  • Texture Offset (Percentage) : Texture offset of the map

Presets


Standard Presets: Barbwire, Bramble and Uniform

See Also: