This renderer will display the surface of your 3d object using Physically-based rendering.
In this type of rendering, the material is defined through a standard set of textures named 
                    
                      Albedo (Base Color)
                    ,
                    
                      Metallic
                    , 
                    
                      Roughness
                    , 
                    
                      Normal
                    , 
                    
                      Emissive
                     and 
                    
                      Occlusion
                     and described below.
                    Each of those textures can either be a 
                     Uniform
                    Generate a solid, uniform image, filled with a unique color
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Uniform
                    Generate a solid, uniform image, filled with a unique color
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                    , or a still image, a video, a compo or any type of other 
                    2D Generator
                    The part of a 2D layer that generates the image
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                    .
                    Check the 
                    Environment Light
                    Ambient illumination based on an environment map
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                     to easily add overall lighting to your 3D scenes when using the pbr surface renderer.