Equivalent of the 
                    Rasterize
                    Rasterize the current image
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                     but for the 3D.
    
                        In some cases, the shader chain must be computed at a specific place in the shader chain.
    The compute force the calculation of the shader chain at a specific place in the hierarchy.
    In the example below: the 
                     Transform Triangles
                    Allow to display and transform triangles instead of quads on a geometry
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Transform Triangles
                    Allow to display and transform triangles instead of quads on a geometry
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                     takes over the point information. The 
                     Sprite Points
                    Display point using any kind of 2D Layer as map
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Sprite Points
                    Display point using any kind of 2D Layer as map
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                     does not work.
    
 
                    
                        Simply add a compute after the 
                     Transform Triangles
                    Allow to display and transform triangles instead of quads on a geometry
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Transform Triangles
                    Allow to display and transform triangles instead of quads on a geometry
                    Read More
                     to force the calculation of the points.
    
