Generate lines connecting points.
	  This modifier allows to generate lines on a geometry that hadn't previously (as 
                     Random Points
                    Random Points generated inside a volume (sphere, box or any other Smode primitive)
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Random Points
                    Random Points generated inside a volume (sphere, box or any other Smode primitive)
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                    , 
                     Grid Points
                    3D grid filled with points
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Grid Points
                    3D grid filled with points
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                     or 
                     Particles
                    Simulate a particle system
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Particles
                    Simulate a particle system
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                    )
		By checking the "generateTriangles" you can also generate faces (beware that this option is very costly in terms of performances).
                    After adding this modifier, you can then add a 
                     Wireframe Lines
                    Simple wire-frame Lines with not much options
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Wireframe Lines
                    Simple wire-frame Lines with not much options
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                    , 
                     Thick Lines
                    Wire-frame lines with many options and who can use any 2D Layer as map
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Thick Lines
                    Wire-frame lines with many options and who can use any 2D Layer as map
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                     or a 
                     Tube Lines
                    Generate tubes over geometry edges
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Tube Lines
                    Generate tubes over geometry edges
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                     even over a particle system.
		  Or even a 
                     Surface
                    Display geometry's triangles as a surface
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Surface
                    Display geometry's triangles as a surface
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                     if "generateTriangles" is checked
		  This is what we use to do this shiny plexus effect :
		  
                    
 
                    
                    
                      And this is how you do it :