3D Modifier - Change every vertex position using scale, rotate and translate transformations
 
           2D Transform
                    Change pixels position using translate, scale and rotate parameters with Frame Wrap Modes
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                     but in 3D. Work the same way.
	  Its only goal is to transform an existing geometry (rotate / scale and position).
	  There are 2 primary uses of this modifier :
2D Transform
                    Change pixels position using translate, scale and rotate parameters with Frame Wrap Modes
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                     but in 3D. Work the same way.
	  Its only goal is to transform an existing geometry (rotate / scale and position).
	  There are 2 primary uses of this modifier :
	  
                     Displace
                        Displace vertex along its normal
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                        . For instance, on a plane, as all normals go in the same direction, better use this one than a
Displace
                        Displace vertex along its normal
                        Read More
                        . For instance, on a plane, as all normals go in the same direction, better use this one than a 
                         Displace
                        Displace vertex along its normal
                        Read More
                         as 3D transform is way more versatile.
Displace
                        Displace vertex along its normal
                        Read More
                         as 3D transform is way more versatile.
                       
                     Displace
Displace Position Noise
Position Noise Spherify
Spherify Set Position
Set Position Quantize
Quantize Transform Triangles
Transform Triangles Demultiply
Demultiply Boxify
Boxify 2D Transform
2D Transform