Distort existing geometry
 Displace - Displace vertex along its normal
Displace - Displace vertex along its normal
 Position Noise - Change vertex position in space using an animatable 3D noise
Position Noise - Change vertex position in space using an animatable 3D noise
 Spherify - Align every vertex of the geometry on a sphere primitive
Spherify - Align every vertex of the geometry on a sphere primitive
 Set Position - Place every vertex of the geometry on the same point coordinate in space
Set Position - Place every vertex of the geometry on the same point coordinate in space
 Quantize - Use discrete values rather than to a continuous set of values to place geometry's vertices in space
Quantize - Use discrete values rather than to a continuous set of values to place geometry's vertices in space
 3D Transform - Change every vertex position using scale, rotate and translate transformations
3D Transform - Change every vertex position using scale, rotate and translate transformations
 Transform Triangles - Allow to display and transform triangles instead of quads on a geometry
Transform Triangles - Allow to display and transform triangles instead of quads on a geometry
 Demultiply - Demultiply vertices of a geometry
Demultiply - Demultiply vertices of a geometry
 Boxify - Align every vertex of the geometry on a box primitive
Boxify - Align every vertex of the geometry on a box primitive