Distort existing geometry
Displace - Displace vertex along its normal
Position Noise - Change vertex position in space using an animatable 3D noise
Spherify - Align every vertex of the geometry on a sphere primitive
Set Position - Place every vertex of the geometry on the same point coordinate in space
Quantize - Use discrete values rather than to a continuous set of values to place geometry's vertices in space
3D Transform - Change every vertex position using scale, rotate and translate transformations
Transform Triangles - Allow to display and transform triangles instead of quads on a geometry
Demultiply - Demultiply vertices of a geometry
Boxify - Align every vertex of the geometry on a box primitive