These
3D Modifier
Modify a 3D geometry
Read More
modify properties of each vertex of the geometry, you can modulate the intensity of modification using a
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
Read More
.
These modifiers allow you to modify your 3D set up with parameters that extend your creativity through time and space.
As you'll see in the
Parameters
editor, almost all of them are constructed in the same way.
The only difference between them is the vertex attribute that is concerned: scale, rotation, color, UV,
etc.
.
Most of the attribute modifiers modifiers use a combination of
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
Read More
and functions to enable
controlling any parameter over time, space, texture coordinates, velocity or pure randomness
.
Some attributes like age, or generation are only available in
Particles
Simulate a particle system
Read More
Here are some examples of Attribute modifiers applied to a simple
Particles
Simulate a particle system
Read More
system:
|
- Linear
|
- Age
|
- CheckerBoard on UV
|
- Ease In Preset
|
- Ease Out Preset
|
- Sinusoidal Function
|
|
|
- Ease In Preset using Age as
|
- Ease In Preset using Linear as
|
- Flicker using Age as
|
- Flicker using Linear as
|
- Ease Out Preset using Age as
|
- Using Group ID as
|
Here is a little demonstration of what can be done with some images and mesh primitives combined with a
UV Camera Mapping
Remap UV of a mesh using a Camera
Read More
:
CATALOG
Colorize - Colorize all the vertices of the geometry uniformly
Colorize Function - Colorize all the vertices of the geometry using a gradient and a
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
Read More
Colorize Layer - Colorize geometry vertices with a
2D Generator
The part of a 2D layer that generates the image
Read More
Opacity - Change the opacity of the geometry vertices using an input attribute
Point Attributes - Define points color, scale and rotation functions
Point Rotate - Rotate all vertices of geometry
Point Rotate Function - Rotate all vertices of geometry using Function with a selector (equivalent to
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
Read More
)
Point Scale - Scale all vertices of geometry
Point Scale Function - Scale all vertices of geometry using Function with a selector (equivalent to
3D Mask
3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate.
Read More
)
UV Mapping - Remap UV of a mesh using simple mappings (Cylindrical / planar / orthographic / perspective)
UV Camera Mapping - Remap UV of a mesh using a Camera
UV Transform - Scale / Rotate / repeat / translate UV of a geometry