This light is based on an environment map and act as if the whole
  environment (located at infinite distance) was illuminating the scene.
  
                      This light has been specifically conceived to work with the
  
                     PBR Surface
                    Surface Physically-based rendering
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PBR Surface
                    Surface Physically-based rendering
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                      and 
                     Substance PBR Surface
                    Surface PBR renderer defined by .sbsar file
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Substance PBR Surface
                    Surface PBR renderer defined by .sbsar file
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                     renderers, but simpler behavior
  is also implemented for the legacy 
                     Surface
                    Display geometry's triangles as a surface
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Surface
                    Display geometry's triangles as a surface
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                     renderer.
  
                      By default, this light displays the environment map in the background,
  similarly to what 
                    Skybox
                    A 360 ° background
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                     does. This can be disabled thanks
  to the 
Render Skybox option.
  
                      In order to benfit from High-dynamic-range lighting (HDR), you need to have the
  compo 
                    
                      Pixel Type
                     in an HDR format (either 16 or 32 bits) and to use an environment
  map encoded using the 
                    
                       .hdr
                     format. Such environment map files easily be found on the web
  under the name 
                    
                      HDRI
                    .
  
                      You can adjust the intensity of the whole environment with the 
Exposure parameter.
                    
                      The Environment Light is based on an internal pre-processed content map. This pre-calculation is very expensive, but allow a real time rendering after it.
  Animating the content inside it is not recommended, if so the pre-processing will need to be done for each frame and you will encounter a big performance issue. For animated background content you can use a 
                      Skybox
                      A 360 ° background
                      Read More