Illuminate 3D renderers
 Surface
                    Display geometry's triangles as a surface
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                     and 
                    Volumetric Light
                    Cast rays to generate light where there is no shadows
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                     to understand the matching parameters of theses emissions.
	  - Attenuation is a curve representing the intensity of the light given the distance from it's emission point. Attenuation is in falloff by default but can by set to any 
                    Function
                    Function that maps a number (percentage, time, etc.) to a value
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                    . Note that the falloff is represented inside the 
                    Viewport
                    Preview and edit your content
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                     through the lights helpers.
Surface
                    Display geometry's triangles as a surface
                    Read More
                     and 
                    Volumetric Light
                    Cast rays to generate light where there is no shadows
                    Read More
                     to understand the matching parameters of theses emissions.
	  - Attenuation is a curve representing the intensity of the light given the distance from it's emission point. Attenuation is in falloff by default but can by set to any 
                    Function
                    Function that maps a number (percentage, time, etc.) to a value
                    Read More
                    . Note that the falloff is represented inside the 
                    Viewport
                    Preview and edit your content
                    Read More
                     through the lights helpers.
	   
                     
                     
                    Area Light - Light defined by a plane
Ambient Light - Light coming from every directions
Directional Light - Orthographic light casting shadows
Point Light - Light emitted from a single point or sphere in all direction
Environment Light - Ambient illumination based on an environment map
Spot Light - Light emitted from a point in a direction using a radial range
Rectangular Light - Light emitted from a rectangle
Projector Light - Light emitted from a point in a direction using any 2D Layer A single 2D Layer Read More as a map. Cast shadows