Displays a 3D geometry
 Connect Points
                    Connect Points to generate splines in order to display lines
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                    .
Connect Points
                    Connect Points to generate splines in order to display lines
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                    . 
                     UV Camera Mapping
                    Remap UV of a mesh using a Camera
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                     for instance
UV Camera Mapping
                    Remap UV of a mesh using a Camera
                    Read More
                     for instance
                   Simple Points - A light renderer to display points and look like a square
Simple Points - A light renderer to display points and look like a square
 Sprite Points - Display point using any kind of 
                2D Layer
                A single 2D Layer
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                 as map
Sprite Points - Display point using any kind of 
                2D Layer
                A single 2D Layer
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                 as map
 Ball Points - Display points of a geometry with spheres
Ball Points - Display points of a geometry with spheres
 Box Points - Display points of a geometry with Boxes
Box Points - Display points of a geometry with Boxes
 Vertex Referential - Display normal, tangents ans bi-tangents of geometry's vertices
Vertex Referential - Display normal, tangents ans bi-tangents of geometry's vertices
 Wireframe Lines - Simple wire-frame Lines with not much options
Wireframe Lines - Simple wire-frame Lines with not much options
 Thick Lines - Wire-frame lines with many options and who can use any 
                2D Layer
                A single 2D Layer
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                 as map
Thick Lines - Wire-frame lines with many options and who can use any 
                2D Layer
                A single 2D Layer
                Read More
                 as map
 Tube Lines - Generate tubes over geometry edges
Tube Lines - Generate tubes over geometry edges
 Surface - Display geometry's triangles as a surface
Surface - Display geometry's triangles as a surface
 PBR Surface - Surface Physically-based rendering
PBR Surface - Surface Physically-based rendering
Triplanar Mapping - Define a mixture of one / three or six textures corresponding to the X, Y and Z local axis.
Gradient Colorizer - Apply a ObjectAny object inside Smode to colorize fragments according to a Geometry Mask Preset Simple presets of 3D Mask Read More
3D Texture - Define colors via a native 3D Texture
Geometry Mask Preset - Simple presets of 3D Mask 3D masks enable selecting 3D vertices based on their different attributes such as position, color and texture coordinate. Read More
 AutoIlluminate Surface - Display geometry's triangles as a AutoIlluminate surface
AutoIlluminate Surface - Display geometry's triangles as a AutoIlluminate surface
Multiple Renderer - Combine and adjust the way you organize a chain of modifiers and you display your geometry
Group 3D Renderer - Group several 3D Renderer Displays a 3D geometry Read More