This renderer is specifically used for XR projects. It applies a distortion of the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     to warp the content onto a 
                    Stage Geometry
                    Used to represent a part of the stage that is not a Led screen or a projection surface
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                    , according to the perspective point of view of a camera.
 
                    
                    In the context of an XR project, the camera that will be used as point of view is the 
                    Content Map Current Camera
                    A specific camera that pull it's View and Transform form a Content Map
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                     of the 
                    Content Map
                    This section describes how to set up your content maps and use Content Area
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                     to which the renderer is applied, which is the tracked 
                    Physical Camera
                    A camera that simulate a real-one
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                    .
 
                    
                    Therefore, when the camera moves, the image distortion will be adjusted accordingly in order to always maintain a consistent image from the camera point of view.