Only with 
                      Shape layer
                      Bezier shape and drawing
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                        !
                    
                            Similar to the 
                    Texture Coordinate
                    Uses object's UV to mask vertices. Either vertical, horizontal, radial, angular or combinations of thoses
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                     but in 2D, this mask applies the modification according to the geometry of the shape.
      
                          Consider a shape as a path. At the beginning of the path, the masked modifier will have a different value than at the end of the path.
      
                          There is different way to follow a shape like a path:
      
                    
                      - 
                        Along Edge
                      
- 
                        Along Edge global
                      
- 
                        Distance to Edge
                      
- 
                        X Axis
                      
- 
                        Y Axis
                      
- 
                        Shape index
                      
Note that this mask will treat differently multiple shapes inside a 
                      Group of shapes
                      A group of shapes
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                        according to their 
                      Merger
                      Specify how to merge shapes
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                      Along Edge/global:
                          The modifier will follow the shape from its first point its last one.
      
 Distance to edge
                    
                    
                    
                      Distance to edge
                    
                          The path is defined from the center of the shape to its edges
      
 X axis
                    
                    
                    
                      X axis
                    
                          Follow the shape through X
      
 Y axis
                    
                    
                    
                      Y axis
                    
                          Follow the shape through Y
      
 Shape index
                    
                    
                    
                      Shape index
                    
                          Useful in the case you have multiple shapes insides a 
                    Group of shapes
                    A group of shapes
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                    . The modifiers will be applied depending the position of the shape inside the element tree.
      
                    
