This mask is defined through a polygon and a feather parameter.
                    To edit the points of the polygon, you need to use the 
                    Edit Mode
                    Allow to edit quickly some layers parameters
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                     of the 
                    Viewport
                    Preview and edit your content
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                    :
 
                    
                    
                    The 
                    Edit Mode
                    Allow to edit quickly some layers parameters
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                     is relevant to the currently selected element in the 
                    Element Tree
                    The hierarchical structure of Smode elements
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                    , so take care that the polygonal mask is currently selected.
				Now, press 
                    
                      [CTRL]
                     and click in the 
                    Viewport
                    Preview and edit your content
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                     to create points:
 
                    
                    
                    When there are more than two points but the polygonal mask is not closed, it will display a 50% overlay on the whole image.
				To close the mask, 
                    
                      [CTRL] + [CLICK]
                     on the first point:
 
                    
                    
                    The points of the polygon can be moved at anytime by dragging them in the 
                    Viewport
                    Preview and edit your content
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                    .
				The only necessary thing is to be in 
                    Edit Mode
                    Allow to edit quickly some layers parameters
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                     with the polygonal mask currently selected.
                    To animate a polygonal mask, just drag and drop the "polygonal mask points" parameter inside of the 
                    Timeline
                    
        Timelines allow for easy playback, cutting, and editing of video layers, as well as animation of layers and their parameters, editable with the Timeline Editor.
     
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                    . Now each key you'll add on this parameters will concern every point of the mask :
                    
 
                    
                    
                    You could also animate all the mask by using 
                    Exposed Parameter
                    Allow to control multiple Link Target with a single value
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                     on the "Points" parameters.