Adobe - Substance 3D

Create seamless materials and patterns, each asset can output infinite variations

Adobe Substance 3D is an ecosystem of smart creative apps and high-end content, giving you everything you need to make inspiring art. For the beginner and expert alike. Discover all the tools you need to texture your 3D assets: you can work from real-life photos, design complex parametric materials with full authoring control, or you can simply pick up a brush and paint in 3D.

Substance 3D parametric materials (.sbsar) are seamlessly integrated into the SMODE physically based 3D rendering workflow.

Get started with Adobe Substance 3D materials:

  • High-end 3D asset library with ready-to-use Substance 3D materials: with Adobe Substance 3D Assets library, access thousands of customizable models, lights, and materials created by specialists and word-class guest artists, with modifiable parameters allowing infinite variations.

  • Digitize and enrich assets for 3D: Substance 3D Sampler lets you easily transform a real-life picture into 3D materials closely matching the original real-life surface, and create seamless tileable materials from your captures or combine multiple materials and parametric filters to create more advanced surfaces.

  • The industry standard for material authoring: with Substance 3D Designer, create from scratch seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations. Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.

Adobe Substance 3D is an ecosystem of smart creative apps and high-end content, giving you everything you need to make inspiring art. For the beginner and expert alike. Discover all the tools you need to texture your 3D assets: you can work from real-life photos, design complex parametric materials with full authoring control, or you can simply pick up a brush and paint in 3D.

Substance 3D parametric materials (.sbsar) are seamlessly integrated into the SMODE physically based 3D rendering workflow.

Get started with Adobe Substance 3D materials:

  • High-end 3D asset library with ready-to-use Substance 3D materials: with Adobe Substance 3D Assets library, access thousands of customizable models, lights, and materials created by specialists and word-class guest artists, with modifiable parameters allowing infinite variations.

  • Digitize and enrich assets for 3D: Substance 3D Sampler lets you easily transform a real-life picture into 3D materials closely matching the original real-life surface, and create seamless tileable materials from your captures or combine multiple materials and parametric filters to create more advanced surfaces.

  • The industry standard for material authoring: with Substance 3D Designer, create from scratch seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations. Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.

Substance 3D in SMODE key features:

  • Import Substance 3D materials: support of .sbsar files as 3D model physically based renderers in SMODE
  • Support of exposed properties: edit your Substance 3D material parameters directly in SMODE, with dynamic recomputation of the material
  • Extract and reprocess individual rendering passes of the material