Generate lines connecting points.
This modifier allows to generate lines on a geometry that hadn't previously (as
Random Points
Random Points generated inside a volume (sphere, box or any other Smode primitive)
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,
Grid Points
3D grid filled with points
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or
Particles
Simulate a particle system
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)
By checking the "generateTriangles" you can also generate faces (beware that this option is very costly in terms of performances).
After adding this modifier, you can then add a
Wireframe Lines
Simple wire-frame Lines with not much options
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,
Thick Lines
Wire-frame lines with many options and who can use any 2D Layer as map
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or a
Tube Lines
Generate tubes over geometry edges
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even over a particle system.
Or even a
Surface
Display geometry's triangles as a surface
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if "generateTriangles" is checked
This is what we use to do this shiny plexus effect :
And this is how you do it :